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CloseGet right foot bottom height.
using UnityEngine;
public class Example : MonoBehaviour { Animator animator;
void Start() { animator = GetComponent<Animator>(); }
void LateUpdate() { if (animator) { Vector3 rightFootT = animator.GetIKPosition(AvatarIKGoal.RightFoot); Quaternion rightFootQ = animator.GetIKRotation(AvatarIKGoal.RightFoot);
Vector3 rightFootH = new Vector3(0, -animator.rightFeetBottomHeight, 0);
Vector3 pos = rightFootT + rightFootQ * rightFootH; Debug.Log(pos); } } }