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CloseGet left foot bottom height.
using UnityEngine;
public class Example : MonoBehaviour { Animator animator;
void Start() { animator = GetComponent<Animator>(); }
void LateUpdate() { if (animator) { Vector3 leftFootT = animator.GetIKPosition(AvatarIKGoal.LeftFoot); Quaternion leftFootQ = animator.GetIKRotation(AvatarIKGoal.LeftFoot);
Vector3 leftFootH = new Vector3(0, -animator.leftFeetBottomHeight, 0);
Vector3 pos = leftFootT + leftFootQ * leftFootH; Debug.Log(pos); } } }