This version of Unity is unsupported.

AnimatorControllerPlayable.PlayInFixedTime

Declaration

public void PlayInFixedTime(string stateName, int layer = -1, float fixedTime = float.NegativeInfinity);

Declaration

public void PlayInFixedTime(int stateNameHash, int layer = -1, float fixedTime = float.NegativeInfinity);

Parameters

stateName The state name.
stateNameHash The state hash name. If stateNameHash is 0, it changes the current state time.
layer The layer index. If layer is -1, it plays the first state with the given state name or hash.
fixedTime The time offset (in seconds).

Description

Plays a state.

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.