Version: 2021.1
LanguageEnglish
  • C#

NavMeshAgent.obstacleAvoidanceType

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public AI.ObstacleAvoidanceType obstacleAvoidanceType;

Description

The level of quality of avoidance.

This property lets you trade off the precision of obstacle avoidance againt the processor load required to achieve it. The exact quality/performance values will depend heavily on the complexity of the Scene but as a general rule, faster performance can be achieved at the cost of quality and vice versa.