Version: 2021.1
LanguageEnglish
  • C#

NavMeshAgent.isStopped

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool isStopped;

Description

This property holds the stop or resume condition of the NavMesh agent.

If set to True, the NavMesh agent's movement will be stopped along its current path. If set to False after the NavMesh agent has stopped, it will resume moving along its current path.