Version: 2020.3
LanguageEnglish
  • C#
Method group is Obsolete

WWW.textureNonReadable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features. public Texture2D textureNonReadable;

Description

Returns a non-readable Texture2D generated from the downloaded data (Read Only).

Same as texture, but marks texture as non-readable, effectively freeing system memory.

See Also: TextureImporter.isReadable.

// Get the latest webcam shot from outside "Friday's" in Times Square

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public string url = "https://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { // Start a download of the given URL using (WWW www = new WWW(url)) { // Wait for download to complete yield return www;

// assign texture Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = www.textureNonReadable; } } }