This version of Unity is unsupported.

VisualEffect.SetMesh

Declaration

public void SetMesh(int nameID, Mesh m);

Declaration

public void SetMesh(string name, Mesh m);

Parameters

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.
m The new mesh value.

Description

The new mesh value.

Automatically changes overridden state for this property to true.