Version: 2020.3
  • C#


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public Vector3 position;


Describes the vertex's position.

Note this value is a Vector3. If the vertex represents flat UI geometry, set the z component of this position field to Vertex.nearZ. The position value is relative to the VisualElement's local rectangle top-left corner. The coordinate system is X+ to the right, and Y+ goes down. The unit of position is VisualElement points. When the vertices are indexed, the triangles described must follow clock-wise winding order given that Y+ goes down.