Version: 2020.3
LanguageEnglish
  • C#

TouchScreenKeyboard.selection

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public RangeInt selection;

Description

Gets or sets the character range of the selected text within the string currently being edited.

For example: if the keyboard is editing a text "abcdef" and the "cde" substring is selected, the return value is a RangeInt with the RangeInt.start value set to 2 and a RangeInt.length value of 3. Similarly, setting selection to a RangeInt with the RangeInt.start value set to 2 and a RangeInt.length value of 3 will select "cde" of the string "abcdef".

If the caret is between two characters and no text is selected, then the RangeInt.length property is 0.

This always returns an empty range (start 0, length 0) if canGetSelection is false.