Version: 2020.3
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Texture2DArray Constructor

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Declaration

public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain, bool linear = false);

Declaration

public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, int mipCount, bool linear);

Parameters

width Width of texture array in pixels.
height Height of texture array in pixels.
depth Number of elements in the texture array.
linear Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.
textureFormat Format of the texture.
mipChain Should mipmaps be created?
mipCount Amount of mips to allocate for the texture array.

Description

Create a new texture array.

Usually you will want to set the colors of the texture after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.

Note that this class does not support Texture2DArray creation with a Crunch compression TextureFormat.