width | Width of texture array in pixels. |
height | Height of texture array in pixels. |
depth | Number of elements in the texture array. |
linear | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. |
textureFormat | Format of the texture. |
mipChain | Should mipmaps be created? |
mipCount | Amount of mips to allocate for the texture array. |
Create a new texture array.
Usually you will want to set the colors of the texture after creating it.
Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.
Note that this class does not support Texture2DArray creation with a Crunch compression TextureFormat.