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Description
The raw bytes of the text asset. (Read Only)
This property gets all the data in a file, including the byte order mark for text files and other invisible characters.
using UnityEngine;
public class Example : MonoBehaviour
{
// Load a .jpg or .png file and then drag it on the imageTA variable.
TextAsset imageTA;
void Start()
{
var tex = new Texture2D(4, 4);
tex.LoadImage(imageTA.bytes);
GetComponent<Renderer>().material.mainTexture = tex;
}
}