Version: 2020.3
LanguageEnglish
  • C#

StaticOcclusionCulling.Compute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool Compute();

Description

Used to generate static occlusion culling data.

This function will run asynchronously until the data is generated but you can check the status of the computation using the isRunning property.

The memory limit (specified in bytes) is a hint to the PVS baking system about the likely memory requirements.

See Also: GenerateInBackground, isRunning.