Version: 2020.3
LanguageEnglish
  • C#

IShortcutManager.IsShortcutOverridden

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool IsShortcutOverridden(string shortcutId);

Parameters

shortcutId ID of shortcut to determine overridden status for.

Returns

bool true if the shortcut with ID shortcutId is overridden in the active profile; otherwise, false.

Description

Does the active profile override the binding for the given shortcut ID?

Returns true if the profile referenced by activeProfileId overrides the binding for the given shortcut ID. This includes the cases where the binding is overridden to the same as the default or to the empty binding. It returns false if the active profile does not specify a binding for the given shortcut ID.

Throws ArgumentNullException if shortcutId is null. Throws ArgumentException if shortcutId is not available, i.e. when GetAvailableShortcutIds does not contain shortcutId.