Version: 2020.3
LanguageEnglish
  • C#

ObjectSelectorHandlerWithLabelsAttribute Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ObjectSelectorHandlerWithLabelsAttribute(params string[] labels);

Declaration

public ObjectSelectorHandlerWithLabelsAttribute(bool matchAll, params string[] labels);

Parameters

labels An array of strings that represents the different labels to use as constraints.
matchAll This parameter specifies whether all labels must match, or only one of them must be present.

Description

Constructor used to declare the ObjectSelectorHandlerWithLabelsAttribute on a field.

The "labels" parameter represents the labels to use as constraints. If there is more than one label, an Asset needs to have all the labels for the object selector to display it. If you set the "matchAll" parameter to false to disable this, only one label must be present.

using System;
using UnityEngine;
using UnityEngine.SearchService;

public class GameObjectComponent : MonoBehaviour { // Declare a field that only supports textures with the "4K" label on it. [ObjectSelectorHandlerWithLabels("4k")] public Texture2D texture4KLabels;

// Declare a field that only supports textures with the "Funny" label on it. [ObjectSelectorHandlerWithLabels("Funny")] public Texture2D funnyTextureLabels;

// Declare a field that only supports textures with the "4K" and "Funny" labels on it. [ObjectSelectorHandlerWithLabels("Funny", "4k")] public Texture2D funny4KTextureLabels;

// Declare a field that supports textures with the "4K" or "Funny" labels on it. [ObjectSelectorHandlerWithLabels(false, "Funny", "4k")] public Texture2D funnyOr4KTextureLabels;

// Start is called before the first frame update. void Start() { }

// Update is called once per frame. void Update() { } }