Version: 2020.3
LanguageEnglish
  • C#

ScalableBufferManager.ResizeBuffers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void ResizeBuffers(float widthScale, float heightScale);

Parameters

widthScale New scale factor for the width the ScalableBufferManager will use to resize all render textures the user marked as DynamicallyScalable, has to be some value greater than 0.0 and less than or equal to 1.0.
heightScale New scale factor for the height the ScalableBufferManager will use to resize all render textures the user marked as DynamicallyScalable, has to be some value greater than 0.0 and less than or equal to 1.0.

Description

Function to resize all buffers marked as DynamicallyScalable.

Takes in new width and height scale and stores and applies it to all render textures marked as DynamicallyScalable. Note that the scale is applied to the render textures original dimensions so a scale factor of 1.0 will always be the full dimensions for the specified render target, etc.

The Vulkan implementation only supports discrete scale factors in the range between 0.25 and 1.0 in steps of 0.05 and only uniform scaling is supported. Unity automatically selects the closest supported scale factors. You can access the selected scale factors using ScalableBufferManager.widthScaleFactor and ScalableBufferManager.heightScaleFactor.