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CloseThe velocity relative to the rigidbody at the point relativePoint
.
GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
// Get the velocity of a wheel, specified by its // position in local space. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetPointVelocity(transform.TransformPoint(localWheelPos)); } }