Version: 2020.3
LanguageEnglish
  • C#

ScriptableRenderContext.DrawWireOverlay

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void DrawWireOverlay(Camera camera);

Parameters

camera The Scene view Camera to draw the overlay for.

Description

Schedules the drawing of a wireframe overlay for a given Scene view Camera.

Note that DrawWireOverlay works only in the Unity Editor, when the Camera.cameraType is set to CameraType.SceneView, and the SceneView.CameraMode.drawMode is set to DrawCameraMode.TexturedWire. If these conditions are not met, calling DrawWireOverlay has no effect.

To draw gizmos on top of the wireframe overlay in your Scene view, call DrawWireOverlay and then call DrawGizmos.