Version: 2020.3
  • C#


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protected static void EndFrameRendering(Rendering.ScriptableRenderContext context, Camera[] cameras);


Calls the RenderPipelineManager.endFrameRendering delegate.

In the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP), Unity calls this method automatically at the end of RenderPipeline.Render. If you are writing a custom Scriptable Render Pipeline, you can call this method at the end of RenderPipeline.Render to implement functionality using the RenderPipelineManager.endFrameRendering delegate.

The following code example demonstrates where to call this method if you are creating a custom Scriptable Render Pipeline:

using UnityEngine;
using UnityEngine.Rendering;

public class ExampleRenderPipelineInstance : RenderPipeline { public ExampleRenderPipelineInstance() { }

override protected void Render(ScriptableRenderContext context, Camera[] cameras) { // Put the rest of your Render method code here

// Call the RenderPipelineManager.endFrameRendering delegate EndFrameRendering(context, cameras); } }