Version: 2020.3
LanguageEnglish
  • C#

Renderer.receiveShadows

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool receiveShadows;

Description

Does this object receive shadows?

Usually objects should receive shadows, but turning this off can be useful for optimization purposes, in cases of when you know that no shadows will be needed on this particular object.

Note that receive shadows flag is not used when using one of Deferred rendering paths; all objects receive shadows there.

See Also: shadowCastingMode.