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CloseThe Rigidbody2D attached to the object that was hit.
using UnityEngine;
public class Example : MonoBehaviour { // Apply a force to a clicked rigidbody2D object.
// The force applied to an object when hit. float hitForce;
void Update() { //If the left mouse button is clicked. if (Input.GetMouseButtonDown(0)) { //Get the mouse position on the screen and send a raycast into the game world from that position. Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast(worldPoint, Vector2.zero);
if (hit.rigidbody != null) { hit.rigidbody.AddForce(Vector2.one * hitForce); } } } }
See Also: Rigidbody2D class.