Version: 2020.3
LanguageEnglish
  • C#

PrefabUtility.IsPartOfPrefabAsset

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Declaration

public static bool IsPartOfPrefabAsset(Object componentOrGameObject);

Parameters

componentOrGameObject The object to check. Must be a component or GameObject.

Returns

bool True is the object is part of a Prefab Asset.

Description

Returns true if the given object is part of a Prefab Asset.

This method returns true if the component or GameObject is part of a Prefab Asset.

It returns false if the object is part of a Prefab instance in a scene. To check if an object is part of a Prefab instance, use PrefabUtility.IsPartOfPrefabInstance or PrefabUtility.IsPartOfNonAssetPrefabInstance.

It also returns false for Prefab contents loaded in Prefab Mode, since these Prefab contents are loaded into a preview scene and are not part of an Asset while being edited in Prefab Mode. To check if an object is part of Prefab contents in Prefab Mode, use PrefabStage.IsPartOfPrefabContents.