Version: 2020.3
LanguageEnglish
  • C#

PrefabUtility.GetCorrespondingObjectFromSource

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static TObject GetCorrespondingObjectFromSource(TObject componentOrGameObject);

Parameters

componentOrGameObject The object to find the corresponding object from.

Returns

TObject The corresponding object or null.

Description

Returns the corresponding asset object of source, or null if it can't be found.

Use this function to get a Prefab Asset object the source was instantiated from. This also returns the corresponding object from the Prefab Asset if the Prefab instance has become disconnected, which can then be used to reconnect the Prefab instance to the Prefab Asset.