Version: 2020.3
LanguageEnglish
  • C#

ParticleSystem.TrailModule.textureMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public ParticleSystemTrailTextureMode textureMode;

Description

Choose whether the U coordinate of the trail Texture is tiled or stretched.

Stretching causes the Texture to map once along the entire length of the trail, whereas Tiling causes the Texture to repeat at a rate of once per world unit. To set the tiling rate, use Material.SetTextureScale.