Version: 2020.3
LanguageEnglish
  • C#
Method group is Obsolete

ParticleSystem.simulationSpace

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
Obsolete simulationSpace property is deprecated. Use main.simulationSpace instead. public ParticleSystemSimulationSpace simulationSpace;

Description

This selects the space in which to simulate particles. It can be either world or local space.

using UnityEngine;

public class Example : MonoBehaviour { ParticleSystem part; bool useLocal = true;

void Start() { part = GetComponent<ParticleSystem> (); useLocal = (part.simulationSpace == ParticleSystemSimulationSpace.Local); }

void Update() { part.simulationSpace = (useLocal ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World); }

void OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, " Use Local Simulation Space"); } }