Version: 2020.3
LanguageEnglish
  • C#

EditorConnection.TrySend

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool TrySend(Guid messageId, byte[] data, int playerId);

Declaration

public bool TrySend(Guid messageId, byte[] data);

Parameters

messageId The type ID of the message to send to the connected Players.
playerId The ID of the Player that you want to sent this message to. If you want to send it to all Players, set this to 0..

Returns

bool Returns true when the Editor sends data successfully, and false when there is no space in the socket ring buffer or sending fails.

Description

Attempts to send data from the Editor to the connected Players.