Version: 2020.3
LanguageEnglish
  • C#

Mesh.MeshData.indexFormat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Rendering.IndexFormat indexFormat;

Description

Gets the format of the index buffer data in the MeshData. (Read Only)

A Mesh's index buffer format can be either 16 bit (which supports up to 65535 vertices), or 32 bit (which supports up to 4 billion vertices). The default index format is 16 bit, which requires less memory and bandwidth and is more widely supported than 32 bit. Note that GPU support for 32 bit indices is not guaranteed on all platforms; for example Android devices with Mali-400 GPUs do not support them. When using 32 bit indices on such a platform, Unity logs a warning message and does not render the Mesh. See Also: IndexFormat, Mesh.indexFormat, GetIndices, Mesh.AcquireReadOnlyMeshData.