Version: 2020.3
LanguageEnglish
  • C#

LightingSettings.autoGenerate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool autoGenerate;

Description

Whether the Unity Editor automatically precomputes lighting data when the Scene data changes. (Editor only).

When this is set to true, the Editor automatically bakes lightmaps, Light Probes and Reflection Probes when you make changes to your Scene. When this is set to false, Unity does not automatically bake this data. The default value is false.

When this is set to false, you can instruct Unity to perform the bake by pressing the Generate Lighting button in the Lighting window, or by using the Lightmapping.Bake or Lightmapping.BakeAsync APIs.

This setting applies to the Baked Global Illumination system and the Realtime Global Illumination system.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Auto Generate property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset, Lighting window, Lightmapping.Bake, Lightmapping.BakeAsync.