This version of Unity is unsupported.

Gizmos.DrawMesh

Declaration

public static void DrawMesh(Mesh mesh, Vector3 position = Vector3.zero, Quaternion rotation = Quaternion.identity, Vector3 scale = Vector3.one);

Declaration

public static void DrawMesh(Mesh mesh, int submeshIndex, Vector3 position = Vector3.zero, Quaternion rotation = Quaternion.identity, Vector3 scale = Vector3.one);

Parameters

mesh Mesh to draw as a gizmo.
position Position (default is zero).
rotation Rotation (default is no rotation).
scale Scale (default is no scale).
submeshIndex Submesh to draw (default is -1, which draws whole mesh).

Description

Draws a mesh.

See Also: DrawWireMesh.