This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

TerrainUtility.TerrainMap.CreateFromConnectedNeighbors

Declaration

public static Experimental.TerrainAPI.TerrainUtility.TerrainMap CreateFromConnectedNeighbors(Terrain originTerrain, TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation);

Parameters

originTerrain Terrain that is given tile coordinate (0,0).
filter Filter to apply when populating the map. See Also: TerrainFilter. If null, no filter is applied.
fullValidation Validate the Terrain map. Default is true.

Returns

TerrainMap The resulting Terrain map. Can return null when no Terrain objects pass the filter.

Description

Creates a TerrainMap from the neighbors connected to the origin Terrain.

Creates a TerrainMap of all the Terrain neighbors connected to the origin Terrain that pass the TerrainFilter.