This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVectorArray

Declaration

public void SetVectorArray(int nameID, Vector4[] values);

Declaration

public void SetVectorArray(string name, Vector4[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The array of vectors to set.

Description

Sets a vector array uniform.

The vector array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the vector array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalVectorArray must be used.