Version: 2020.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetInt

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Declaration

public void SetInt(int nameID, int val);

Declaration

public void SetInt(string name, int val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The int value to set.

Description

Sets the value of a int uniform.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalInt must be used.