Version: 2020.3
LanguageEnglish
  • C#

DrawCameraMode.ShadowCascades

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The camera is set to draw directional light shadow map cascades.

The GameObjects in the Scene view are tinted according to which shadow cascade they are in. The color tint matches the UI based on the shadow cascade split distances set in Quality Settings.