cubemapCount | Number of elements in the cubemap array. |
linear | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. |
width | Width of each cubemap face. |
textureFormat | Format of the cubemaps. |
mipChain | Should mipmaps be generated ? |
format | Format of the cubemaps. |
mipCount | Amount of mipmaps to generate. |
Create a new cubemap array.
Usually you will want to set the colors of the cubemaps after creating it.
Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.
Note that this class does not support CubemapArray creation with a Crunch compression TextureFormat.