size | Width/height of a cube face in pixels. |
format | Pixel data format to be used for the Cubemap. |
mipmap | Should mipmaps be created? |
Create a new empty cubemap texture.
The texture will be size
on each side and can be created with or without mipmaps.
Usually you will want to set the colors of the texture after creating it, using
SetPixel and Apply functions.
Note that this class does not support Cubemap creation from a script with a Crunch compression TextureFormat.
using UnityEngine;
public class Example : MonoBehaviour { public Cubemap texture;
void Start() { // Create a new Cubemap texture. texture = new Cubemap(128, TextureFormat.RGBA32, false); } }