count | Number of elements in the buffer. |
stride | Size of one element in the buffer, in bytes. Must be a multiple of 4 and less than 2048, and match the size of the buffer type in the shader. See Compute Shaders for cross-platform compatibility information. |
type | Type of the buffer, default is ComputeBufferType.Default (structured buffer). |
Create a Compute Buffer.
Use Release to release the buffer when no longer needed.
See Also: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders.