Version: 2020.3
LanguageEnglish
  • C#

CompressionType.Lz4HC

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

LZ4HC is a high compression variant of LZ4. LZ4HC compression results in larger compressed files than LZMA, but does not require the entire bundle to be decompressed before use.

LZ4HC compression makes it possible to load individual Assets from an Asset Bundle quickly and using less memory than LZMA compressed Asset Bundles. This compression method is not available for recompression at runtime, but LZ4 is.