Version: 2020.3
LanguageEnglish
  • C#

Collision.articulationBody

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public ArticulationBody articulationBody;

Description

The ArticulationBody of the collider that your GameObject collides with (Read Only).

This returns the ArticulationBody of the collider that your GameObject collides with. If the collider doesn't have an articulation body attached, this returns null.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Make all articulation bodies that your GameObject hits fly upwards void OnCollisionStay(Collision collision) { // Check if the collider your GameObject hits has an articulation body // Then apply the force if (collision.articulationBody) { collision.articulationBody.AddForce(Vector3.up * 15); } } }