Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closepoint | A point in world space. |
bool
Does point
overlap the collider?
Check if a collider overlaps a point in space.
This will always return false when used on an EdgeCollider2D.