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Closeother | The other Collider2D involved in this collision. |
Sent each frame where another object is within a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.
Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
See Also: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.
using UnityEngine;
public class Example : MonoBehaviour { bool characterInQuicksand = false;
void OnTriggerStay2D(Collider2D collider) { collider.attachedRigidbody.AddForce(-0.1f * collider.attachedRigidbody.velocity); } }