Version: 2020.3
LanguageEnglish
  • C#

ContentBuildInterface.WriteGameManagersSerializedFile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Build.Content.WriteResult WriteGameManagersSerializedFile(string outputFolder, Build.Content.WriteManagerParameters parameters);

Parameters

outputFolder The location to write the file to.
parameters The set of parameters used to write the file.

Returns

WriteResult The detailed results from writing the file.

Description

Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.

Internal use only. See note on ContentBuildInterface.