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CloseEcho decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Set the decayRatio on the chorus filter to total decay
void Start() { GetComponent<AudioEchoFilter>().decayRatio = 0.0f; } }