Version: 2020.3
LanguageEnglish
  • C#

AnimatorStateMachine.AddStateMachineTransition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Animations.AnimatorTransition AddStateMachineTransition(Animations.AnimatorStateMachine sourceStateMachine);

Declaration

public Animations.AnimatorTransition AddStateMachineTransition(Animations.AnimatorStateMachine sourceStateMachine, Animations.AnimatorStateMachine destinationStateMachine);

Declaration

public Animations.AnimatorTransition AddStateMachineTransition(Animations.AnimatorStateMachine sourceStateMachine, Animations.AnimatorState destinationState);

Parameters

sourceStateMachine The source state machine.
destinationStateMachine The destination state machine.
destinationState The destination state.

Returns

AnimatorTransition The AnimatorTransition transition that was created.

Description

Utility function to add an outgoing transition from the source state machine to the destination.

The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.