Version: 2020.2
LanguageEnglish
  • C#

WrapMode.ClampForever

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Plays back the animation. When it reaches the end, it will keep playing the last frame and never stop playing.

When playing backwards it will reach the first frame and will keep playing that. This is useful for additive animations, which should never be stopped when they reach the maximum.

See Also: AnimationState.wrapMode, AnimationState.time, AnimationState.speed properties.