This version of Unity is unsupported.

MeshWriteData.SetAllIndices

public void SetAllIndices(ushort[] indices);

Parameters

indices The array of indices to copy from. The length of the array must match the allocated index count.

Description

Fills the values of the allocated indices with values copied directly from an array. Each 3 consecutive indices form a single triangle.

When this method is called, it is not possible to use SetNextIndex to fill the indices.


public void SetAllIndices(NativeSlice<ushort> indices);

Parameters

indices The slice of indices to copy from. The length of the slice must match the allocated index count.

Description

Fills the values of the allocated indices with values copied directly from a slice. Each 3 consecutive indices form a single triangle. When this method is called, it is not possible to use SetNextIndex to fill the indices.