This version of Unity is unsupported.

ITilemap.GetSprite

public Sprite GetSprite(Vector3Int position);

Parameters

position Position of the Tile on the Tilemap.

Returns

Sprite Sprite at the XY coordinate.

Description

Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap.

Refer to Scriptable Tiles and Tilemap for more information.