Version: 2020.2
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  • C#

Texture2D.requestedMipmapLevel

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public int requestedMipmapLevel;

Description

The mipmap level to load.

Normally, the mipmap streaming system selects which mipmap to load based on the position of all Cameras. Setting this field forces a specific mipmap to be loaded and overrides the mipmap streaming system. The mipmap level can still be modified by budgeting memory. Use the streamingMipmapsPriority property to increase the chance of a particular Texture mipmap level being selected by the mipmap streaming system. The requested level is uneffected by minimumMipmapLevel

See Also: ClearRequestedMipmapLevel, minimumMipmapLevel.