This version of Unity is unsupported.
Method group is Obsolete

Terrain.legacyShininess

Obsolete public float legacyShininess;

Description

The shininess value of the terrain.

You can use it to control the overall shininess value across the whole terrain when Terrain.materialType is Terrain.MaterialType.BuiltInLegacySpecular.

The valid range of this value is 0.0f to 1.0f.