Version: 2020.2
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  • C#

ISceneTemplatePipeline.AfterTemplateInstantiation

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public void AfterTemplateInstantiation(SceneTemplate.SceneTemplateAsset sceneTemplateAsset, SceneManagement.Scene scene, bool isAdditive, string sceneName);

Parameters

sceneTemplateAsset The Scene template asset to instantiate.
scene The newly created Scene.
isAdditive When set to true, the new Scene is created in additive mode.
sceneName The path to the newly created Scene. If the template you instantiated does not have any cloneable dependencies, this can be empty.

Description

An event called after the Scene template is instantiated, and while the new scene is still loaded.