Version: 2020.2
LanguageEnglish
  • C#

Rigidbody.interpolation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public RigidbodyInterpolation interpolation;

Description

Interpolation allows you to smooth out the effect of running physics at a fixed frame rate.

By default interpolation is turned off. Commonly rigidbody interpolation is used on the player's character. Physics is running at discrete timesteps, while graphics is renderered at variable frame rates. This can lead to jittery looking objects, because physics and graphics are not completely in sync. The effect is subtle but often visible on the player character, especially if a camera follows the main character. It is recommended to turn on interpolation for the main character but disable it for everything else.