This version of Unity is unsupported.

Procedural.TextureStackBase<T0> Constructor

public Procedural.TextureStackBase<T0>(string _name, Rendering.VirtualTexturing.Procedural.CreationParameters _creationParams, bool gpuGeneration);

Parameters

_name Name of this stack.
_creationParams This properties used to create this stack.
gpuGeneration Whether the data should be generated in GPU-memory or CPU-memory.

Description

Create a new ProceduralTextureStack.